Jepp du lesste riktig, det står Litle Big Planet 2 i tittelen. Sony har nylig annonsert at det kommer en oppfølger.
Da Litle Big planet ble sluppet for første gang kunne man leke seg gjennom over 50 ferdige lveler og vi har til sammen skapt over 2 millioner levler som ligger der ute på nettet. Og kreativiteten ser aldri ut til å ta slutt.
Att spillet kommer er bekreftet da Media Molecule skrev dette på twitter 8 Mai. It’s all true! We’re excited to say that we are making LittleBigPlanet 2 – Full mega details on Monday
Trailer for Litle big Planet 2
Ett spill for alle – Ett spill for alt
I LBP er det slettes ikke vanlig at men reproduserer andre spill eller ting, man kan nesten reprodusere hva som helst, bare fantasien setter grenser. Det har kommet stadig nye oppdateringer, noe av det siste var “vann” altså flytende vann som oppfører seg som ekte vann, som du bruke i levlene du selv lager. Og det har dukket opp flere levler som er LBP versjonen av et helt annet spill. DVS man kan nesten spille alle andre spill på LBP men da i LBP verjson.
Dette var kanskje meningen da Sony hele tiden støtter til med kostymer og effekter som representerer andre spill og kjente figurer.
Enda mer å smake på, det er lagt ut noen av sangene fra det kommende spillet på YouTube, vi har finnet en av dem:
Og hvis du er skikkelig gira på å vite alt om det kommende spillet så har vi fått tak i en liste som røper mange av de nye greienne du får i Litle Big Planet 2, jeg har dessverre ikke fått tid til å oversette den.
LBP 2 has less of a focus on platforming altogether and it’s more of a platform to actually create games with
There is an all-new level creator and it is not just a tool to create platform games.
As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
A player can even customize a HUD. The example given is a health bar for a fighting game.
A Media Molecule developer has created a fully-functioning Command & Conquer Clone
Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won’t need to be “hidden behind the curtain” when you make games with LBP2.
There is a new super-important creator tool called “direct control seats”
(from previous point) In LBP1, lots of people made rudimentary “hold R1 to accelerate” vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
You are no longer limited to the game’s stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
Direct control seat’s control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
Example of the previous was Yoshi’s Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he’s mentioned by name)
Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
There are now movie editing options as well.
Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
Sackbots can be drastically increased or decreased in physical size.
Sackbots can be controlled by direct control seats as well.
There is a new gadget (like the MGS paintball gun). It is a big-*** grappling hook.
Media Molecule says explicitly there are multiple more gadgets coming.
All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
There is a major overhaul to the story level as well. There’s the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
Storyline is not country-based like last time, but is based in periods of time
Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you’re watching or playing the level
Grunnlegger av Gooble.no
Favoritt Spillkonsoll: PS3
Favorittspill: Little Big Planet | Ratchet & Clank Future: Tools of Destruction
Twitter: @jeetix
2 Comments
Elin
Posted august 1, 2010 at 12:25 AM
Det var veldig kult !, men jeg føler det var veldig mye av det gamle spillet… eller det var vertfall det som viste på traileren, Men det er sikkert mange nye og spennende ting spillet Gleder meg til å prøve det.
Mads Lende
Posted august 7, 2010 at 12:49 AM
Virker interessant dette, men bare det ikke blir for avansert som alle andre spill blir. Det jeg likte med den første versjonen av Litle Big Planet var enkelheten men allikevel de store mulighetene i spillet.
Det var veldig kult !, men jeg føler det var veldig mye av det gamle spillet… eller det var vertfall det som viste på traileren, Men det er sikkert mange nye og spennende ting spillet
Gleder meg til å prøve det.
Virker interessant dette, men bare det ikke blir for avansert som alle andre spill blir. Det jeg likte med den første versjonen av Litle Big Planet var enkelheten men allikevel de store mulighetene i spillet.